{"id":1110,"date":"2017-03-09T19:30:24","date_gmt":"2017-03-10T01:30:24","guid":{"rendered":"http:\/\/trinityanimation.com\/blog\/?p=1110"},"modified":"2018-04-06T08:57:52","modified_gmt":"2018-04-06T14:57:52","slug":"vr-anatomy-project-diary","status":"publish","type":"post","link":"https:\/\/trinityanimation.com\/blog\/vr-anatomy-project-diary\/","title":{"rendered":"VR Anatomy Project Diary &#8211; Mozilla Grant Progress"},"content":{"rendered":"<p>This blog will update each time we post an update to our progress on the <a href=\"https:\/\/learning.mozilla.org\/blog\/mozilla-awards-241000-to-explore-the-intersection-of-gigabit-technology-and-civics-robotics-farming-and-more\">Mozilla Gigabit Grant<\/a> for our <a href=\"https:\/\/trinityanimation.com\/blog\/vr-medical-education\/\">VR Anatomy Project<\/a>.<\/p>\n<hr \/>\n<p>March 29, 2017 Update:<\/p>\n<p>Major advances on this update, including<\/p>\n<ul>\n<li>full hair, eyelashes and eyebrows on human, with realistic shading<\/li>\n<li>idle movement of human\u00a0character<\/li>\n<li>all internals imported and textured: skeleton, muscles, organs, circulatory system<\/li>\n<li>beating heart<\/li>\n<\/ul>\n<p>Check out the update movie!<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/210660185\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>March 9, 2017 Update: skin, eyes, muscles and skeleton<\/p>\n<p>For this update we&#8217;ve prepared a movie to show our progress. At this point we have:<\/p>\n<ul>\n<li>Updated skin material<\/li>\n<li>Higher res eye textures and new eye shader<\/li>\n<li>Added Full Muscular system with materials (need to add SSS to it)<\/li>\n<li>Added Full Skeletal system with high res normal maps for a very high quality model<\/li>\n<\/ul>\n<p>Note that while we are showing the newly set up body systems side-by-side, eventually it will all be a single figure with show\/hide options for each system. The environment will be more of an exam room design.<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/207665634\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<hr \/>\n<p>March 5, 2017 Update: Eyelashes, eyebrows, muscles<\/p>\n<p>Although the model does not yet have hair, we have included the eyebrows and eyelashes. Also we worked on improving the skin materials, especially for close-up viewing. We have begun testing the first anatomical addition &#8211; the muscular system.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1155\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb001.png\" alt=\"VR anatomy showing eyebrows and eyelashes.\" width=\"1920\" height=\"1050\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb001.png 1920w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb001-300x164.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb001-768x420.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb001-1024x560.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb001-500x273.png 500w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb001-400x219.png 400w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb001-1300x711.png 1300w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1156\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb004.png\" alt=\"VR anatomy showing better skin materials.\" width=\"1920\" height=\"1050\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb004.png 1920w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb004-300x164.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb004-768x420.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb004-1024x560.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb004-500x273.png 500w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb004-400x219.png 400w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb004-1300x711.png 1300w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1154\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb002.png\" alt=\"VR anatomy including muscles.\" width=\"1920\" height=\"1050\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb002.png 1920w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb002-300x164.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb002-768x420.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb002-1024x560.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb002-500x273.png 500w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb002-400x219.png 400w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb002-1300x711.png 1300w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<hr \/>\n<p>February 17, 2017 Update: Our first update on the virtual reality animation project!<\/p>\n<p>We are using Unreal Engine to create the VR scene. The female anatomy comes from a highly detailed fully rigged character created for our past Anatomical and Medical animations.<\/p>\n<p>We have the female skin transferred to working on our HTC Vive system. We also have the textures and materials rebuilt for the skin to get a reasonably good skin shader. The environment we are in currently contains only a physics test table and a 6&#8242; monolith for checking dimension.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1114\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/VR_girl02.jpg\" alt=\"VR Anatomy human from behind.\" width=\"273\" height=\"334\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/VR_girl02.jpg 273w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/VR_girl02-245x300.jpg 245w\" sizes=\"auto, (max-width: 273px) 100vw, 273px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1113\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/VR_girl01.jpg\" alt=\"VR anatomy view of imported human character.\" width=\"327\" height=\"344\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/VR_girl01.jpg 327w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/VR_girl01-285x300.jpg 285w\" sizes=\"auto, (max-width: 327px) 100vw, 327px\" \/><\/p>\n<p>The hand controllers have skinned virtual representatives to view in the virtual reality world which closely echo the real handheld controllers with skins including the Trinity Animation logo and the Mozilla fox. Also these have flashlights on them to view and highlight parts of the anatomy. These will be switchable with the VIVE controller triggers eventually, with the left hand creating a laser pointer, and the right hand creating a flashlight. We also intend to set up the left hand controller to enable hide and unhide of the main body systems.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1115\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/VR_girl03.jpg\" alt=\"VR Anatomy view of hand controllers\" width=\"273\" height=\"326\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/VR_girl03.jpg 273w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/VR_girl03-251x300.jpg 251w\" sizes=\"auto, (max-width: 273px) 100vw, 273px\" \/><\/p>\n<p>The scene is interactive and full VR already &#8211; you can teleport, walk around, move your head and body to view the character from any angle and highlight any element.<\/p>\n<p>Our planned next steps are to\u00a0add hair, eyelashes and eyebrows for a more realistic appearance of our VR Anatomy human model. After that, we will bring over the bones and muscular system and begin setting up the options for hiding and unhiding various elements of the character..<\/p>\n<p>The movie below gives a great 2 minute tour of our current progress with our VR anatomy project. New updates will be forthcoming as we make progress!<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/204689029\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n\n\t\t<div class='ta-footer-blog-sc'>\n\t\t\n\t\t\t<div class='ta-footer-blog-left'>\n\t\t\t\t<a href='\/blog\/category\/medical-animation'>\n\t\t\t\t\t<span class='ta-footer-text-01'>See more blog entries about<\/span>\n\t\t\t\t\t<span class='ta-footer-text-02'>Medical Animations<\/span>\n\t\t\t\t<\/a>\n\t\t\t<\/div>\n\t\t\t\n\t\t\t<div class='ta-footer-blog-img'>\n\t\t\t\t<a href='http:\/\/www.trinityanimation.com\/medical-animation'>\n\t\t\t\t\t<video poster='..\/images\/Medical-Poster_01.jpg' preload='auto' width='300' height'200' loop autoplay muted>\n\t\t\t\t\t\t<source src='https:\/\/player.vimeo.com\/external\/154910399.hd.mp4?s=f77a77da69ba8a1240c45a1272f292418ae944a6&profile_id=175' type='video\/mp4' \/>\n\t\t\t\t\t<\/video>\n\t\t\t\t<\/a>\n\t\t\t<\/div>\n\t\t\t\n\t\t\t<div class='ta-footer-blog-right'>\n\t\t\t\t<a href='http:\/\/www.trinityanimation.com\/medical-animation'>\n\t\t\t\t\t<span class='ta-footer-text-03'>View a Full Profile of<\/span>\n\t\t\t\t\t<span class='ta-footer-text-04'>Trinity Animation<\/span>\n\t\t\t\t<\/a>\n\t\t\t<\/div>\n\t\t\t\n\t\t<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This blog will update each time we post an update to our progress on the Mozilla Gigabit Grant for our VR Anatomy Project. March 29, 2017 Update: Major advances on this update, including full hair, eyelashes and eyebrows on human, with realistic shading idle movement of human\u00a0character all internals imported and textured: skeleton, muscles, organs, [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":1154,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[68,25],"tags":[],"class_list":["post-1110","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-vr"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Virtual Reality Animation Project Diary | Trinity Animation<\/title>\n<meta name=\"description\" content=\"Stay up-to-date on our project by checking out Trinity Animation&#039;s Virtual Reality Animation Project Diary. It explores realistic human 3D anatomy for VR interactive instruction.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/trinityanimation.com\/blog\/vr-anatomy-project-diary\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Virtual Reality Animation Project Diary | Trinity Animation\" \/>\n<meta property=\"og:description\" content=\"Stay up-to-date on our project by checking out Trinity Animation&#039;s Virtual Reality Animation Project Diary. It explores realistic human 3D anatomy for VR interactive instruction.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/trinityanimation.com\/blog\/vr-anatomy-project-diary\/\" \/>\n<meta property=\"og:site_name\" content=\"Medical, Technical, Marketing and AR Animation | Trinity Animation\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/Trinity-Animation-106946617793\/\" \/>\n<meta property=\"article:published_time\" content=\"2017-03-10T01:30:24+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2018-04-06T14:57:52+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2017\/02\/Feb002.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1050\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Jim Lammers\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Jim Lammers\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/vr-anatomy-project-diary\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/vr-anatomy-project-diary\\\/\"},\"author\":{\"name\":\"Jim Lammers\",\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/#\\\/schema\\\/person\\\/b362f44ebb4b343ebe947b208b984921\"},\"headline\":\"VR Anatomy Project Diary &#8211; Mozilla Grant Progress\",\"datePublished\":\"2017-03-10T01:30:24+00:00\",\"dateModified\":\"2018-04-06T14:57:52+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/vr-anatomy-project-diary\\\/\"},\"wordCount\":504,\"publisher\":{\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/vr-anatomy-project-diary\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/wp-content\\\/uploads\\\/2017\\\/02\\\/Feb002.png\",\"articleSection\":[\"News\",\"VR\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/vr-anatomy-project-diary\\\/\",\"url\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/vr-anatomy-project-diary\\\/\",\"name\":\"Virtual Reality Animation Project Diary | Trinity Animation\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/vr-anatomy-project-diary\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/vr-anatomy-project-diary\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/trinityanimation.com\\\/blog\\\/wp-content\\\/uploads\\\/2017\\\/02\\\/Feb002.png\",\"datePublished\":\"2017-03-10T01:30:24+00:00\",\"dateModified\":\"2018-04-06T14:57:52+00:00\",\"description\":\"Stay up-to-date on our project by checking out Trinity Animation's Virtual Reality Animation Project Diary. 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