{"id":1344,"date":"2018-01-05T11:36:54","date_gmt":"2018-01-05T17:36:54","guid":{"rendered":"http:\/\/trinityanimation.com\/blog\/?p=1344"},"modified":"2018-07-30T08:11:00","modified_gmt":"2018-07-30T14:11:00","slug":"facial-animation-demonstration","status":"publish","type":"post","link":"https:\/\/trinityanimation.com\/blog\/facial-animation-demonstration\/","title":{"rendered":"Facial Animation Demonstration"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">In this facial animation, Trinity\u2019s artists prove their ability to create amazingly lifelike human faces. \u00a0Realistic facial animation comes with challenges: first, creating a movement <a href=\"https:\/\/en.wikipedia.org\/wiki\/Skeletal_animation\">(rigging) system<\/a> that reproduces the movement of the human head as it frowns, smiles and speaks, as well as creating life-like human skin with its subtle color, texture and elastic qualities.<\/span><\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/247225398\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<figure id=\"attachment_1379\" aria-describedby=\"caption-attachment-1379\" style=\"width: 300px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1379 size-medium\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT-e1528319206255-300x247.png\" alt=\"A still image from the facial animation communicating an intense facial expression with high-quality rendering and hyper-realistic facial features.\" width=\"300\" height=\"247\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT-e1528319206255-300x247.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT-e1528319206255-768x631.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT-e1528319206255-1024x841.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT-e1528319206255-500x411.png 500w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT-e1528319206255-400x329.png 400w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT-e1528319206255-1300x1068.png 1300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT-e1528319206255.png 1728w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption id=\"caption-attachment-1379\" class=\"wp-caption-text\"><strong>A still image from the facial animation displaying an intense expression of emotion.\u00a0 Also, it displays the high-quality rendering and hyper-realistic facial features.<\/strong><\/figcaption><\/figure>\n<p>Trinity\u2019s artists start with a collection of curved lines called a \u201cmesh\u201d which creates the overall form of the human head. Here the mesh is expertly sculpted to mimic the brow, eyes, nose, lips and chin of a young woman. The more complex a feature, the denser the concentration of lines needed to represent it in animation 3D space. Therefore you will see a higher concentration of mesh lines around the lips and mouth. All components of the head must be created and arranged in such a manner to allow independent, but many times coordinated movement. The components in this animation include shoulders, neck, whole head, jaw, forehead, eyebrows, cheeks, lips and jaw.<\/p>\n<figure id=\"attachment_1396\" aria-describedby=\"caption-attachment-1396\" style=\"width: 760px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1396\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_4-300x169.png\" alt=\"This is a 3D rendered image from the facial animation displaying the human figure in the middle of a facial expression. In the upper left-hand corner there is model that represents how the animators controlled the model from different regions of the face such as the cheeks, moth, and eyebrows.\" width=\"760\" height=\"428\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_4-300x169.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_4-768x434.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_4-1024x578.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_4-500x282.png 500w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_4-400x226.png 400w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_4-1300x734.png 1300w\" sizes=\"auto, (max-width: 760px) 100vw, 760px\" \/><figcaption id=\"caption-attachment-1396\" class=\"wp-caption-text\"><strong>This still image from the facial animation<\/strong>\u00a0<strong>also displays an example in the upper left-hand corner of how the model is controlled by certain regions of the face.<\/strong><\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\"> Each of these components possesses the capacity to move independently. In real life, these components move together in varying degrees of displacement. Human skin may stretch more in one part of the face than in another in the same expression (smile, frown, and quizzical look) the artist\u2019s task is to control the movement of all components at the same time in a way that accurately mimics real human speech and facial expressions. \u00a0Given that a small shift in the manner in which a person holds his eyebrows can completely change the overall expression of the face, this is a difficult task which requires expert level knowledge of animation software and techniques.<\/span><\/p>\n<figure id=\"attachment_1417\" aria-describedby=\"caption-attachment-1417\" style=\"width: 599px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1417\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/facialrig1-300x204.png\" alt=\"This is a 3D rendered image from our software that the Trinity animators would see while working on the project. On the left is a profile view of the figure and on the right is a front view of the model displaying how the face can be controlled from different perspectives to get the correct movement for the facial animation.\" width=\"599\" height=\"407\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/facialrig1-300x204.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/facialrig1-768x523.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/facialrig1-1024x697.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/facialrig1-500x340.png 500w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/facialrig1-400x272.png 400w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/facialrig1.png 1285w\" sizes=\"auto, (max-width: 599px) 100vw, 599px\" \/><figcaption id=\"caption-attachment-1417\" class=\"wp-caption-text\"><strong>This shot of the figure inside of the program displays the wires that make up the 3D model, and how the face can be controlled from different perspectives to get the exact movement for the facial animation.<\/strong><\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Trinity\u2019s artists paid close attention to details of the skin texture such as wrinkles and skin folds that appear during certain movements. For example, wrinkles appear between the eyebrows when they furrow or around the eyes and mouth during certain expressions.\u00a0 When Trinity animators manipulate the facial muscles they are indicated where the tension is by colors that appear on the face; red signifies high tension\u00a0where wrinkling will occur. To accomplish accurate facial expressions, animators researched and closely observed actual human facial expressions which provided them with the small details create the life-like result. <\/span><\/p>\n<figure id=\"attachment_1380\" aria-describedby=\"caption-attachment-1380\" style=\"width: 616px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1380\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_2-300x168.png\" alt=\"This is a 3D rendered image of the model from the facial animation in the middle of an intense facial expression. There are red and green colors on the face of the model indicating where the tension is in the face and where the wrinkles would occur. In the upper left hand corner there is another 3d model of a face which displays an example of what the animators would see while controlling the face \" width=\"616\" height=\"345\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_2-300x168.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_2-768x430.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_2-1024x574.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_2-500x280.png 500w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_2-400x224.png 400w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_2-1300x728.png 1300w\" sizes=\"auto, (max-width: 616px) 100vw, 616px\" \/><figcaption id=\"caption-attachment-1380\" class=\"wp-caption-text\"><strong>When Trinity animators manipulate the models face, they are signified about the tension of certain areas through color indications; red signifies more tension where wrinkles would appear.<\/strong><\/figcaption><\/figure>\n<figure id=\"attachment_1384\" aria-describedby=\"caption-attachment-1384\" style=\"width: 613px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1384\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_3-300x171.png\" alt=\"This is a 3D rendered image of the model from the facial animation in the middle of an intense facial expression. There are red and green colors on the face of the model indicating where the tension is in the face and where the wrinkles would occur. \" width=\"613\" height=\"349\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_3-300x171.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_3-768x437.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_3-1024x582.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_3-500x284.png 500w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_3-400x228.png 400w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2018\/06\/EDIT_3-1300x739.png 1300w\" sizes=\"auto, (max-width: 613px) 100vw, 613px\" \/><figcaption id=\"caption-attachment-1384\" class=\"wp-caption-text\"><strong>This image is a nice example of what the facial animation would look like while Trinity animators are working on it. As you notice, the model is made up of wires called vertices. When the face is in a more relaxed position, so the colors are not as intense because there is less tension.<\/strong><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Trinity\u2019s artists are masters of state-of-the-art animation software built on the principles of the physics of light. Trinity\u2019s artists draw on the subtle art of using \u201csubsurface scattering\u201d to reproduce varying levels of natural translucency. \u00a0Translucency is the tendency of a material to allow or not allow light rays to shine through from one side of an object to another. The most common fully translucent material is clear glass, such as that which is used in windows. Without the use of the subsurface scattering technique, the surface of objects in an animation would look like solid, smooth plastic, as opposed to soft, flexible, living human skin. Subsurface scattering is a technique which realistically reproduces the behavior of light rays as they are emitted from the light source, hit the surface of an object (fruit, skin, wax, etc.) and continue on beneath the surface deflecting and scattering inside the object. \u00a0Some light rays are absorbed; some are deflected, and some travel through and exit the opposite side of entry. Human skin has approximately the translucency of wax, which means that some light penetrates the surface and scatters around beneath the surface reacting to any changes in the density of the human face.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In the final product, the combination of realistic facial features and subtle but accurate facial animation create the ultimate realism of this figure. The meticulous head turns paired with precisely timed shoulder shrugs convey an accurate representation of human body language, and the exquisite detail of wrinkles and skin folds transform this model into a more believable depiction of a human figure with lifelike facial expression. Trinity animators successfully accomplished the goal of developing a system that provides a faster and more accurate process for facial animation.\u00a0This skill opens up possibilities for\u00a0clients and projects that Trinity Animation can apply it to such as <a href=\"https:\/\/trinityanimation.com\/blog\/medical-animations-nursing-procedures\/\">medical animations.<\/a><\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">W<\/span><b><i>here will realism in Computer Graphics lead? \u00a0Here\u2019s what people are talking about&#8230;<\/i><\/b><\/h2>\n<p><a href=\"https:\/\/www.telegraph.co.uk\/culture\/film\/film-news\/11034343\/When-will-CGI-actors-replace-human-ones.html\"><b><i>Will CGI Actors Replace Humans<\/i><\/b><\/a><span style=\"font-weight: 400;\">?\u00a0\u00a0<\/span><\/p>\n<p><b><i><a href=\"https:\/\/studybreaks.com\/tvfilm\/computer-animated-actors\">Is it the beginning of the end for live actors<\/a>? <\/i><\/b><b><i><\/i><\/b><\/p>\n<p><a href=\"http:\/\/articles.latimes.com\/1999\/aug\/09\/business\/fi-64043\"><b><i>Do we really have to say goodbye forever to our movie greats? \u00a0Maybe not!!<\/i><\/b><\/a><\/p>\n<p>&nbsp;<\/p>\n\n\t\t<div class='ta-footer-blog-sc'>\n\t\t\n\t\t\t<div class='ta-footer-blog-left'>\n\t\t\t\t<a href='\/blog\/category\/medical-animation'>\n\t\t\t\t\t<span class='ta-footer-text-01'>See more blog entries about<\/span>\n\t\t\t\t\t<span class='ta-footer-text-02'>Medical Animations<\/span>\n\t\t\t\t<\/a>\n\t\t\t<\/div>\n\t\t\t\n\t\t\t<div class='ta-footer-blog-img'>\n\t\t\t\t<a href='http:\/\/www.trinityanimation.com\/medical-animation'>\n\t\t\t\t\t<video poster='..\/images\/Medical-Poster_01.jpg' preload='auto' width='300' height'200' loop autoplay muted>\n\t\t\t\t\t\t<source src='https:\/\/player.vimeo.com\/external\/154910399.hd.mp4?s=f77a77da69ba8a1240c45a1272f292418ae944a6&profile_id=175' type='video\/mp4' \/>\n\t\t\t\t\t<\/video>\n\t\t\t\t<\/a>\n\t\t\t<\/div>\n\t\t\t\n\t\t\t<div class='ta-footer-blog-right'>\n\t\t\t\t<a href='http:\/\/www.trinityanimation.com\/medical-animation'>\n\t\t\t\t\t<span class='ta-footer-text-03'>View a Full Profile of<\/span>\n\t\t\t\t\t<span class='ta-footer-text-04'>Trinity Animation<\/span>\n\t\t\t\t<\/a>\n\t\t\t<\/div>\n\t\t\t\n\t\t<\/div>\n","protected":false},"excerpt":{"rendered":"<p>In this facial animation, Trinity\u2019s artists prove their ability to create amazingly lifelike human faces. \u00a0Realistic facial animation comes with challenges: first, creating a movement (rigging) system that reproduces the movement of the human head as it frowns, smiles and speaks, as well as creating life-like human skin with its subtle color, texture and elastic [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":1379,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[70],"tags":[74,80,73],"class_list":["post-1344","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-medical-animation","tag-3d-animation","tag-facial-animation","tag-medical-animation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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