{"id":4350,"date":"2025-10-22T15:34:01","date_gmt":"2025-10-22T21:34:01","guid":{"rendered":"https:\/\/trinityanimation.com\/blog\/?p=4350"},"modified":"2025-11-14T11:36:59","modified_gmt":"2025-11-14T17:36:59","slug":"why-versatility-and-problem-solving-are-trinity-animations-strengths","status":"publish","type":"post","link":"https:\/\/trinityanimation.com\/blog\/why-versatility-and-problem-solving-are-trinity-animations-strengths\/","title":{"rendered":"Why Versatility and Problem Solving are Trinity Animation\u2019s Strengths\u00a0"},"content":{"rendered":"<p>This article was written by Byron Pockrandt<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">At Trinity Animation, we take pride in helping our clients and meeting the challenges they bring head on. While most of our work depends on creating beauty stills and animated videos, we occasionally get projects that go beyond our normal scope of work and require formulating a brand new production pipeline to meet the client\u2019s goals. This was the case with our most recent client.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">3D Visualization Problem Solving in Action<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">They came to us in hopes that we could revamp and revitalize their 3D map models to help bring in future clients. The client uses these maps in their proprietary security software. These maps were created for schools, hospitals and government buildings to help the security team at these facilities get visual notifications when doors, sensors or alarms go off. While the client had their software code up and running smoothly, the visuals on the screen were unappealing and outdated.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_4353\" aria-describedby=\"caption-attachment-4353\" style=\"width: 613px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-4353\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Before-300x160.png\" alt=\"Before Map\" width=\"613\" height=\"327\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Before-300x160.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Before-1024x545.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Before-768x409.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Before.png 1348w\" sizes=\"auto, (max-width: 613px) 100vw, 613px\" \/><figcaption id=\"caption-attachment-4353\" class=\"wp-caption-text\">Before<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Redesigning and Enhancing 3D Models\u00a0<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">We took on the challenge and went right to work. We took our client\u2019s wish list and whipped up a few concept files of how the new maps could look. After a few rounds of meetings and edits we landed on the initial design. We changed the cubes that represented rooms and transformed them into architectural interior rooms complete with an open door for each room. We added aerial imagery of the building and its surroundings on a ground plane to help make the map look and feel more like a map the general public would identify and connect with. We added simple car models with a few different paint schemes to populate the parking lots and nearby streets. We added a tree model to add even more realism to the map.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_4354\" aria-describedby=\"caption-attachment-4354\" style=\"width: 613px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-4354\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/After-300x166.png\" alt=\"After Map\" width=\"613\" height=\"339\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/After-300x166.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/After-1024x567.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/After-768x425.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/After.png 1423w\" sizes=\"auto, (max-width: 613px) 100vw, 613px\" \/><figcaption id=\"caption-attachment-4354\" class=\"wp-caption-text\">After<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Adapting the Production Pipeline\u00a0<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">A fun quirk about these maps, the client needed them delivered in a unique file format, an embedded gltf file format to be precise. While we were able to use our pre-existing 3D software, <a href=\"https:\/\/vray.us\/collections\/autodesk\">Autodesk<\/a> 3dsMax, for most of the map making process, 3ds Max unfortunately doesn\u2019t export 3D models as a gltf file natively. So we went to work and researched what software does. We found that Blender supports a plugin that allows for exporting 3D models into gltf embedded files. So our first step was to export the map from 3dsMax and bring it into Blender. We were easily able to do this by exporting the map from 3dsMax as an fbx file. We then imported the fbx file into Blender. From there, we exported the map as an embedded gltf file and sent it to our client.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-4355 aligncenter\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Closeup-300x165.png\" alt=\"Closeup Map\" width=\"633\" height=\"348\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Closeup-300x165.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Closeup-1024x563.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Closeup-768x422.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/Closeup.png 1418w\" sizes=\"auto, (max-width: 633px) 100vw, 633px\" \/><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Overcoming Technical Challenges with Blender<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">As we started recreating their pre-existing maps, the client came back with an idea to add a grid for the exterior of the buildings for perimeter security. However, the grid planes needed to have a metadata label to flag each grid plane to be invisible. After some more research and a few trials, we found that Blender also supported adding custom metadata properties to individual meshes. However, some maps had hundreds of grid planes and adding the metadata property to each one would take a lot of time. Luckily, we found an old plugin for Blender that allowed us to easily copy the metadata property of one grid plane to all the rest of the grid planes in just a couple clicks, saving us time and saving the client money.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-4352 aligncenter\" src=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/ExteriorZones-300x176.png\" alt=\"Exterior Zone Map\" width=\"574\" height=\"337\" srcset=\"https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/ExteriorZones-300x176.png 300w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/ExteriorZones-1024x601.png 1024w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/ExteriorZones-768x451.png 768w, https:\/\/trinityanimation.com\/blog\/wp-content\/uploads\/2025\/10\/ExteriorZones.png 1330w\" sizes=\"auto, (max-width: 574px) 100vw, 574px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">By being fast, efficient, flexible and most importantly problem solvers, we\u2019ve made our client very happy. We\u2019ve created over 30 maps for them in the past 4 months, with many more on the horizon. Although this project required some out of the box ingenuity, it just goes to show how far we\u2019ll go for our clients. Do you have an ambitious project in mind but not sure where to start? Send us an email and let\u2019s strike up a conversation!\u00a0<\/span><\/p>\n<p>Phone: 816-525-0103<\/p>\n<p>Email: sales@trinityanimation.com<\/p>\n<p><a href=\"https:\/\/trinityanimation.com\/contact-us\">Click Here to Submit a Project Request<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This article was written by Byron Pockrandt &nbsp; At Trinity Animation, we take pride in helping our clients and meeting the challenges they bring head on. While most of our work depends on creating beauty stills and animated videos, we occasionally get projects that go beyond our normal scope of work and require formulating a [&hellip;]<\/p>\n","protected":false},"author":14,"featured_media":4380,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[9],"tags":[252,248,250,253,245,246,251,249,247,88],"class_list":["post-4350","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-architectural-rendering","tag-3d-map-modeling","tag-3d-modeling-for-architecture","tag-3d-production-pipeline","tag-3d-rendering-studio","tag-3d-visualization-problem-solving","tag-3d-visualization-services","tag-architectural-visualization","tag-blender-and-3ds-max-workflow","tag-custom-3d-design","tag-technical-animation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - 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