In many 3D production pipelines, artists constantly face the same challenge: how to create unique assets quickly without draining time or budget. When a project requires elements that cannot be…
As AI generated imagery becomes more common in animation and visualization, one challenge stands out above all others: artists want speed, but they cannot afford to lose control. That is…
At Trinity Animation, pushing the boundaries of visualization is at the core of what we do. Our recent project is a perfect example of how we apply our 3D and…
Affordable Virtual Tours for Architecture and Design Virtual tours are a fantastic way to visualize and showcase your architecture concepts to your clients. Most people want an affordable virtual tour…
This article was written by Byron Pockrandt   At Trinity Animation, we take pride in helping our clients and meeting the challenges they bring head on. While most of our…

Maya 4 Fundamentals book published

Trinity Animation Founder Authors Maya 4 Book Trinity Animation’s president Jim Lammers co-authored this beginner’s book on Alias|Wavefront’s Maya version 4 with Lee Gooding in 2002. Lammers noticed that with the new, free, learning edition from Alias|Wavefront (called PLE for Personal Learning Edition) there would be a lot of interest in using Maya 3D software with little helpful documentation […]

4 mins read

Starship Troopers and Trinity Animation

The Kansas City Star’s Robert Butler featured Trinity Animation on the front page of the Kansas City Star Arts section for Trinity’s work on the just-released Sony/TriStar film Starship Troopers (wiki). Technical background: With no broadband, it was complicated to work on large files for a far away client. Film was scanned to 2048×1536 TIFF files […]

11 mins read

3D Studio For Beginners Book Published

Trinity Animation Founder Authors 3D Studio Book Trinity Animation’s president Jim Lammers co-authored this beginner’s book on Autodesk’s 3D Studio version 4 with Michael Todd Peterson in 1995. Partly due to 3D Studio 4 being the last DOS-based version (and the new “3DS Max” requiring Windows NT, a 3D accelerated video card and considerably more resources) this […]

2 mins read