VR
Augmented Reality Animation | Trinity Animation
One of the marketing trends attracting a lot of attention these days is augmented reality or “AR.” As the required hardware has become less expensive and more commonly available, this technology has become better known and more popular. An augmented reality animation example that can help explain how AR works is shown below (AR Heart […]
Augmented Reality in Healthcare – Canine Seizure Signs | Trinity Animation
Trinity Animation has developed a variety of AR apps over the years but this was the first augmented reality in healthcare application that would include a living, breathing virtual dog! Trinity Animation has often developed trade show animations that appear on screens at the booth. This time, the presentation would be interactive via augmented reality. […]
VR Anatomy Project Diary – Mozilla Grant Progress
This blog will update each time we post an update to our progress on the Mozilla Gigabit Grant for our VR Anatomy Project. March 29, 2017 Update: Major advances on this update, including full hair, eyelashes and eyebrows on human, with realistic shading idle movement of human character all internals imported and textured: skeleton, muscles, organs, […]
Mozilla Gigabit Grant for Trinity Animation’s VR Medical Education
We’re pleased to announce that we have won a grant from Mozilla and the National Science Foundation to create a Virtual Reality simulator for realtime human body exploration and VR medical education! This project will leverage Trinity’s very high quality anatomical models to create a realtime anatomical experience. The project will take advantage of gigabit […]
Creating a VR Tour
Trinity Animation Creates VR Tour A VR tour for a proposed construction project can make sure that everyone involved is on the same page. For both the architect and the client, a certain amount of faith and imagination is required to see the final construction. Sometimes, a difference in opinion can lead to costly changes […]
It’s a virtual world now for Disney museum
[Note – this article describes an early attempt to create a virtual world for interactive game-engine style online viewing, circa 2003. The virtual tour had to work on a web browser on a MAC or PC, and require no other software besides the Shockwave plug-in. The user was able to navigate and view any part of […]