Facial Animation Demonstration
6 mins read

Facial Animation Demonstration

In this facial animation, Trinity’s artists prove their ability to create amazingly lifelike human faces.  Realistic facial animation comes with challenges: first, creating a movement (rigging) system that reproduces the movement of the human head as it frowns, smiles and speaks, as well as creating life-like human skin with its subtle color, texture and elastic qualities.

A still image from the facial animation communicating an intense facial expression with high-quality rendering and hyper-realistic facial features.
A still image from the facial animation displaying an intense expression of emotion.  Also, it displays the high-quality rendering and hyper-realistic facial features.

Trinity’s artists start with a collection of curved lines called a “mesh” which creates the overall form of the human head. Here the mesh is expertly sculpted to mimic the brow, eyes, nose, lips and chin of a young woman. The more complex a feature, the denser the concentration of lines needed to represent it in animation 3D space. Therefore you will see a higher concentration of mesh lines around the lips and mouth. All components of the head must be created and arranged in such a manner to allow independent, but many times coordinated movement. The components in this animation include shoulders, neck, whole head, jaw, forehead, eyebrows, cheeks, lips and jaw.

This is a 3D rendered image from the facial animation displaying the human figure in the middle of a facial expression. In the upper left-hand corner there is model that represents how the animators controlled the model from different regions of the face such as the cheeks, moth, and eyebrows.
This still image from the facial animation also displays an example in the upper left-hand corner of how the model is controlled by certain regions of the face.

Each of these components possesses the capacity to move independently. In real life, these components move together in varying degrees of displacement. Human skin may stretch more in one part of the face than in another in the same expression (smile, frown, and quizzical look) the artist’s task is to control the movement of all components at the same time in a way that accurately mimics real human speech and facial expressions.  Given that a small shift in the manner in which a person holds his eyebrows can completely change the overall expression of the face, this is a difficult task which requires expert level knowledge of animation software and techniques.

This is a 3D rendered image from our software that the Trinity animators would see while working on the project. On the left is a profile view of the figure and on the right is a front view of the model displaying how the face can be controlled from different perspectives to get the correct movement for the facial animation.
This shot of the figure inside of the program displays the wires that make up the 3D model, and how the face can be controlled from different perspectives to get the exact movement for the facial animation.

Trinity’s artists paid close attention to details of the skin texture such as wrinkles and skin folds that appear during certain movements. For example, wrinkles appear between the eyebrows when they furrow or around the eyes and mouth during certain expressions.  When Trinity animators manipulate the facial muscles they are indicated where the tension is by colors that appear on the face; red signifies high tension where wrinkling will occur. To accomplish accurate facial expressions, animators researched and closely observed actual human facial expressions which provided them with the small details create the life-like result.

This is a 3D rendered image of the model from the facial animation in the middle of an intense facial expression. There are red and green colors on the face of the model indicating where the tension is in the face and where the wrinkles would occur. In the upper left hand corner there is another 3d model of a face which displays an example of what the animators would see while controlling the face
When Trinity animators manipulate the models face, they are signified about the tension of certain areas through color indications; red signifies more tension where wrinkles would appear.
This is a 3D rendered image of the model from the facial animation in the middle of an intense facial expression. There are red and green colors on the face of the model indicating where the tension is in the face and where the wrinkles would occur.
This image is a nice example of what the facial animation would look like while Trinity animators are working on it. As you notice, the model is made up of wires called vertices. When the face is in a more relaxed position, so the colors are not as intense because there is less tension.

 

Trinity’s artists are masters of state-of-the-art animation software built on the principles of the physics of light. Trinity’s artists draw on the subtle art of using “subsurface scattering” to reproduce varying levels of natural translucency.  Translucency is the tendency of a material to allow or not allow light rays to shine through from one side of an object to another. The most common fully translucent material is clear glass, such as that which is used in windows. Without the use of the subsurface scattering technique, the surface of objects in an animation would look like solid, smooth plastic, as opposed to soft, flexible, living human skin. Subsurface scattering is a technique which realistically reproduces the behavior of light rays as they are emitted from the light source, hit the surface of an object (fruit, skin, wax, etc.) and continue on beneath the surface deflecting and scattering inside the object.  Some light rays are absorbed; some are deflected, and some travel through and exit the opposite side of entry. Human skin has approximately the translucency of wax, which means that some light penetrates the surface and scatters around beneath the surface reacting to any changes in the density of the human face.

In the final product, the combination of realistic facial features and subtle but accurate facial animation create the ultimate realism of this figure. The meticulous head turns paired with precisely timed shoulder shrugs convey an accurate representation of human body language, and the exquisite detail of wrinkles and skin folds transform this model into a more believable depiction of a human figure with lifelike facial expression. Trinity animators successfully accomplished the goal of developing a system that provides a faster and more accurate process for facial animation. This skill opens up possibilities for clients and projects that Trinity Animation can apply it to such as medical animations.

 

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